Wednesday, January 2, 2013
Christmas looooooot
Tuesday, December 18, 2012
December 8th Toys of Tots Tournament
Heroes: [187]
[187] Noble on Great Eagle + BSB + Light Armor + Dragonhelm + Amaranthine Brooch
Core: [478]
[96] 8x Dryads
[96] 8x Dryads
[160] 11x Glade Guard + Musician + Standard Bearer + Banner of Eternal Flame
[126] 10x Glade Guard + Musician
Special: [195]
[195] 3x Tree Kin
Rare: [335]
[285] Treeman
[50] Great Eagle
Total = 1500pts
Friday, December 7, 2012
Let's do some wizard math!
Today we're going to talk about Wizards and rolling for spells. I'm sure I'm not the first person to do this, nor will I be the last. I started this quest of nerdiness because I wanted to know what are the odds of getting the spell I wanted for a Lvl 3 wizard vs a lvl 4. I couldn't find any definitive answers online so I decided to do the math myself.
In case anyone doesn't know, the way magic spells work in the current edition is that there are 6 different spells. You roll a die for every wizard level you are and you get the spell that corresponds to that number. (Example: If I'm a level 2, I will roll 2 dice. If I roll a 1 and 5, I get the #1 and the #5 spell in the list) Since you can't have the same spell twice, if you roll a double, you get to pick any of the others from the list. (Example: I roll of two 3's, I can change one of the 3's into a 4. Thus giving me spells #3 and #4.)
The only way to figure up these odds is to write out all possible dice combinations and see which one meet our criteria. For the charts below, we are assuming that I want the #6 spell. This is just for simplicity sake, if you wanted the Comet of Casandra(#5 on the list) the chances are EXACTLY the same.
Level 1 Wizard
I didn't do a chart for a level 1 because you can't roll a double on 1 die so the odds are:1/6 = 16.66666666666667%
Level 2 Wizard
So as you can see, there are 21 possible combinations and 11 outcomes that give us what we want.
11/21 = 52.38095238095238%
Level 3 Wizard
There are 56 different combinations of dice rolls for a level 3. 40 of which will give us our desired result.
40/56 = 71.42857142857143%
Level 4 Wizard
There are 126 different combinations of dice. Only 5 of them will not give us a 6 or a double.
121/126 = 96.03174603174603%
Level 5 Wizard
I didn't type out all the different combinations of 5 dice, I don't see the point in it. There is only one combination of 5 dice that won't produce our desired result:1 2 3 4 5
Anything else will give you the spell you want. Doing a bit of Googling, I've discovered there are 252 distinct combinations.251/252 = 99.6031746031746%
So in other words if you have a level 5 wizard and you don't get the spell you want... the dice really are out to get you.
As messed up as this may sound, it was actually kind of fun doing this. I think my next Mathhammer project will be charge probabilities, specifically for things with Swiftstride (Roll 3 die and discard the lowest.)
1500 point WFB tournament coming up on Saturday. I hate 1500 points with Ogres because by the time you buy characters and core choices, you either don't have many points less, or you have the bare minimum of models on the table.
Tomorrow, I'll try to post my list... but I'm still working on it. It was attempting to squeeze a lvl 4 heavens slaughtermaster into a list and that brought on this whole probability thing.
Wednesday, November 28, 2012
Oh hi there.. I remember you.
I said I was going to get picture of my last minute painting efforts up(even though they are substandard even by own substandards) so lets knock that out of the park real quick.
My comet spell marker
Monday, November 5, 2012
Tournament fail
Sunday's tournament didn't quiet go as planned. I managed to stay up and get everything painted(admittedly my ironblaster tank is a bit substandard... even by my own standards.)
So I started the day with a flat tire. Not a "I need a little air" flat, but a "it's come off the rim" flat tire. After dealing with that, I made it on time. I got all must stuff unpacked, talked with my partner really quick, and then I found out 3 fantasy players showed up. So sadly they decided to turn the team tournament into a single person 40k tournament and just give us 3 fantasy players our money back. Everyone was very appologetic about the turnout, but I don't blame them.
One of the other fantasy guys and I did play out our first round game. It was blood or glory.(the aweful standards based scenario from the rule book)
I think this was the first run in I've had with the tomb kings, at least in a tournament environment. I have a blurry picture of the start of the game to post later.
The game was pretty one sided. I lost the 2 gnoblar units and 1 ironblaster. He however lost everything but 1/2 of a unit of tombguard, who were going to start crumbling at the loss of their general when he finally gave up the match.
Great player. I feel like I say that more and more, but the guys who play fantasy here are all really fun to play against. Competitive but not assholish. I only hope they're thinking the same of me.
So I have two lessons learned from this.
1. I really like my current ogre list. Maybe even moreso than my deathfist list. I am able to quickly have 2 hard hitting units(scout eaters and mournfang) in their deployment zone wrecking up my opponents plans and causing him to react to me, while the rest of my artillary battery weakens and destroys everything else. Also, I love lore of heavens. Dropping comets is still as fun as it was in 6th edition.
2. If I want to get my competitive wargaming fix, I'm going to have to up my dedication to 40k. Fantasy is and always will be my baby, but 40k is what people play.
Saturday, November 3, 2012
Now this is how you do tournament prep... Sigmar style
Team tournament tomorrow so I'll have someone else to pull me out of mediocrity... and maybe someone blame when it all falls apart. Just kidding.
One 40k player matched with a Fantasy player. Take a guess at which one I am. I wouldn't subject anyone to being partnered with me during my first dive into competitive 40k so I'll be fielding the Ogres of course. Since the latest rules update to the Ogre Army book ruined the Deathfist combo, I've had to rebuild my standard (and very successful) tournament list. I'm giving the stand back and shoot the fuck out of you approach.
1 Lord: 323 Pts. 12.9%
2 Heroes: 277 Pts. 11.0%
4 Core Units: 705 Pts. 28.1%
6 Elite Units: 850 Pts. 34.0%
2 Rare Units: 340 Pts. 13.6%
Slaughtermaster, General, Ironfist, lvl4, Warrior Bane, Talisman of Endurance, Lore of Heaven - 323 Pts.
Butcher, Ironfist, lvl2, Lore of The Great Maw - 138 Pts.
Bruiser, HA, Tormentor Sword, BSB - 139 Pts.
10 Gnoblars, Gnoblar Trappers - 50 Pts.
10 Gnoblars, Gnoblar Trappers - 50 Pts.
7 Ironguts, M, S, C, Standard of Discipline - 346 Pts.
7 Ogres, Handweapon & Ironfist, Lookout Gnoblar, M, S, C - 259 Pts.
4 Leadbelchers, M - 182 Pts.
4 Leadbelchers, M - 182 Pts.
4 Maneaters, HA, 4 x Brace of Ogre Pistols, Scouts, Sniper, M, S, C, Std. of Eternal Flame - 304 Pts.
1 Sabretusks - 21 Pts.
1 Sabretusks - 21 Pts.
2 Mournfang Cavalry, HA, Ironfist - 140 Pts.
Ironblaster - 170 Pts.
Ironblaster - 170 Pts.
Total: 2495
Wednesday, September 26, 2012
Steamtank to Ironblaster Conversion
I've had this model since it came out. Back in the 5th and 6th editions the steamtank was my favorite piece in my Empire army, but since I no longer play the Empire this model has sadly went unused for over a decade. Well no longer.
After raiding the my bitz box for anything and everything cool looking and this is what I've come up with so far. I am going to put more gnoblars on it, but I'll paint them seperately and then glue them on.