Thursday, April 19, 2012

A hit of that sweet sweet plastic crack

I'm sure we've all referred to miniatures as "plastic crack" at some point, well this drives that analogy home even more. Nothing says drugs like plastic baggies.




Obviously my package from BitzBarn has arrived, everything that was supposed to arrive did, The bitz themselves are trimmed off the sprue pretty well.  Not cuts into the model or anything.  All in all I'm pretty happy with my order from them.  As soon as they get a tire in for my bike, I'll be making another order from them.

I started construction on my custom Space Marine Sniper Scout.  I wanted to try one of them and make sure that I had ordered bitz that would work well together. I'll admit I could have done better on the legs that I chose.  Had to do a bit of cutting and removing so that my scouts didn't look like they were wearing a skirt.  I'm pretty pleased with the way it turned out.





I think I'm going to buy some guitar string or something like that to give the bow a metallic looking bowstring after I paint it.  Right now I'm waiting for the greenstuff Camo Cloak I made to full set so that I can prime him.  


And finally, a quick painting update to the Attack Bike I've been working on.  It's progressing along, still have a bit of touch up work to do on things but I think I could pretty easily knock that out in an evenin so long as I don't get distracted.  




Friday, April 13, 2012

Attack Bike plus Scout Unit progress

Been on a medically imposed hiatus for a week, finally feeling good enough to get the painting stuff out.  Not a ton of progress done, but I'm waiting for it to dry so I can start working on it again.





Also, I made an order with BitzBarn today.  I have this hair brained notion that I'm going to equip my snipers with bows.  Will it work?  MAYBE.  So today I ordered....

5 x Space Marine Terminator Powerfist Arms (SM-07-006) = $7.50
5 x Empire Militia Loading Bow (EMP-08-033) = $1.75
1 x Catachan Heavy Weapons Kneeling Legs (IG-06-003) = $2.00
2 x Cadian Command Squad Standing Legs (IG-07-002) = $1.50
2 x Cadian Command Squad Running Legs (IG-07-003) = $1.50
5 x Space Marine Scout Torso A (SM-05-014a) = $3.75
3 x Empire Archer Bow Arms (EMP-09-008) = $0.60

The Powerfists are for other purposes, I think I can whip up 5 Scout Snipers using the rest of the stuff.  Sadly they didn't have the tire that I was needing, but I figured that if I waited for them to get a tire in stock, they'd probably be out of the rest of the stuff. 

This is my first order from BitzBarn and while I can say that I like their selection and prices, making the payment was a bit disappointing. There were 2 methods to make a credit card payment.  Paypay(who I HATE HATE HATE using) and Authorize.net.  I was going to use the Authorize.net but page where you enter your credit card number was just a plain ole webpage with a submit button... no SSL connection.  I ended up using paypal, but buyer beward indeed if you order from BitzBarn unless you like having your credit card number stolen.  

Holy crap, I just said something useful on here.  I better quit while I'm ahead, time to shower and hit the hay.  The golf course is calling my name in the morning.

Thursday, April 5, 2012

Progress!

Did some painting tonight.  Still WIP but it's something right?

I need to fix that moldline, but this is VERY early work.  






I need to fix his facepaint and eyes, but I can't do that till it dries.  Feels good to post some progress. Now just gotta stick with it.

That's it for tonight's post.

Wednesday, March 28, 2012

Mailbag

I've gotten a few emails recently and I thought why not share some of them with you.  (Besides it beats writing something original or heaven forbid I actually paint something)

Letter #1

Dear Sigmar,

Are you dead?  You've not posted anything in a while.

Nope.


Letter #2

Dear Sigmar,

  I found you on Google and really like your Maneater unit.  I am new to Warhammer and want to do an Ogre army, what should I buy to get started?


*Sigmar's note*  I reworded this email as the writer indicated his first language wasn't English.



Let me start by saying that if you really want to learn a ton about playing Ogres, you should check out http://www.ogrestronghold.com.  It's a really good group of guys who are always willing to help.

As for my personal recommendations on what to buy to get started.  BATTALION BOXES. 

You're going to HAVE to buy at least 1 to get started.  While you are at it, get a pack of sabretusks, a bag of square warhammer bases, and a firebelly.  

On the ogre sprues in the battalion boxes you'll find a ton of little decoration gnoblars.  Glue them to the 20mm square bases you bought and you can get 1 or 2 gnoblar units out of the deal.  

Sabretusks are amazing for their points cost.  You can send them at enemy warmachines, go character hunting, use them to marchblock, or use them as redirectors.  The only drawback is LD 4, so don't expect them to rally if they flee, and keep them away from your other units as they can cause them to panic as well.

Firebelly's are the best character to have in sub 2k point games.  They can cast spells, have a breath attack, and can hold their own in close combat.  

Now you have a really good core army to build from. 3-4 Core units (bulls, ironguts, and either 1 big unit of gnoblars or 2 smaller ones)  and 3 special (Leadbelchers and 2 units of 1 sabretusk.)  After that what you buy is really all up to your playstyle.  I would recommend something from the Rare section of the army. (Either an Ironblaster or one of the big beasties)  

Once you are ready to get into 2000+ point games, you're going to want a BSB, and you're going to have to make one as they do not sell one.  Wait till last to make him.  By the time you've bought and built a few ogre units, you'll find that you have tons of bitz left to make your masterpiece custom BSB.  

Hope that helps.


Guess it's time to close up the ole mailbag folks... because it's empty.  If you want to email me(ha! year right), drop me a line at sigmarsworkbench@gmail.com.  I might end up posting your question if it's a good one, but don't worry you will remain anonymous.  You don't have to admit to having read this.  


Wednesday, March 14, 2012

I think my colorblindness has gotten worse.




Sorry for the lack of updates.  I've been either busy doing stuff, or getting sucked into playing Blood Bowl: Legendary Edition again.  


Friday, March 9, 2012

Finally I beat the Dark Elves!!!!!! sorta..........

  I've finally put up my first win vs Dark Elves in the current edition... the only downside is that I didn't do it with my Ogres.  Had a friendly game against my friend's Dark Elves on Wednesday and to change it up, I decided to bring my Wood Elves out of retirement.

  As I've said in the past my WE's are a bit out of date(all the models around 5th edition) and it contains no Dryads or Treekin.  So I designed the army to basically shoot and run circles around my opponent and hope to avoid combats except where I wanted them.  

  My army was an Ancient Treeman, Hero on Great Eagle, Lvl 2 caster, 20 Glade Guard, 10 Glade Guard Scouts, 6 or 7 Glade Riders, 2 units of 6 Wardancers,  Warhawk riders, and a full unit of Waywatchers.

  Not to sound too smug, but that's basically how the game played out.  In the middle of the board I had a large unit of Glade Guard, and my Warhawks and Great Eagles.  Everything else was deployed on the flanks.  My idea was to either have him split his forces in 2 or if he decided to keep them together, I'd just run around to the back of him.  I put 2 units of scouts (one glade guard scout and one full unit of Waywatchers) behind his army on the flanks. 

  His army was a pretty standard Dark Elf list.  In his defense, he just recently finished it and hasn't had a ton of experience with it.  Cauldron of blood, 2 unit of repeater crossbowmen, 5 Cold One Knights,  big unit of Black Guard, big unit of Corsairs, Hydra, and a Level 4 sorceress.  I knew that anything the Cold One Knights, Black Guard or Corsairs touched would be blown to bits.  I figured my Ancient Treeman stood a pretty good chance against the Hydra if he could go against him alone.

Turn 1

  Shooting.. lots of shooting.  Waywatchers took down a couple Cold one Knights with their Lethal Shot ability (aka killing blow for shooting)  My unit of Glade Guard scouts shot some repeater crossbowmen.  With some lucky shooting, I put a couple wounds on the Hydra with the Glade Riders.

  My opponent was so gracious as to have his level 4 wizard forget most of this deadly spells due to a miscast.   Taking some of the Black Guard out with him in the explosion. 

Turn 2

  More shooting for me.  I think it was this turn that I took out the Cold One Knights with the Waywatchers.  I charged the Cauldron of Blood with my Warhawk riders and Hero on Great Eagle.  I moved my Wardances up into a position where the Hydra would charge them and I had hoped either take him out that combat, or at least draw him into a position that my Treeman would get a round or two of combat against the Hydra without a unit being around to support him.  My Flying Cav performed like a champ.  Taking out the Cauldron of Blood and avoiding not dying from some character thing with them.

  My opponent decided that instead of charging my Wardancers, he'd breath weapon them to death.  Which to no one's surprise was "Super Effective."  This turned out better than I had planned.  By using his breath weapon there, instead of in the combat with my Treeman, I avoided taking double wounds from his flame attacks.

Turn 3.

  My Treeman took advantage of the flank that the Hydra exposed to me to get into breath weapon position.  At this point everything in my army, except for the stationary unit of Glade Guard was behind him and I had whittled down his black guard to only 6 or 7 models so I positioned my flying cav in the rear of them, then in the Magic phase charged them in using Call of the Wild.

  Since all there was left to shoot at was the Corsairs, my shots were mostly ineffective because of their anti-shooting cloaks.  The Treeman was able to beat and break the Hydra who ran away and panic the unit of crossbowmen behind him.  The Black Guard combat didn't go so well for me. Infact, I was wiped off the board before getting to make a single attack in return.

  During his turn my opponent rallied both the crossbowmen and the hydra.  Nothing really eventful after that in this round.  The corsairs tried charging the Glade Riders but I made them flee.

Turn 4

  My Treeman went back for more against the hydra and took him out, overrunning into the crossbowmen.  More shooting.  More running in circles around the Black Guard and Corsairs.

  During his turn, my Treeman took out the crossbowmen unit.  We called it after that because I wasn't going to let any combat happen.  Had we played it out, the only difference might have been me finishing off the Black Guard with all my shooting.

  We didn't figure up VP but I lost 1 hero on Great Eagle, 3 Warhawk riders, and 6 Wardancers, and I took out 2 unit of crossbowmen, the hydra, cauldron, and cold one knights.
 
  MVP of the game has to go to the Waywatchers for neutralizing those Cold One Knights.  Those guys were mobile enough and killy enough to pick my army apart.  If I were to add to my Wood Elves under the current book, I would get a 2nd unit of those guys.  A bit pricey, but well worth it.

  LVP was my spell caster.  The wood elf lore sucks.  The spells are situational at best except for Call of the Wild, so I built her up to be a dispeller and didn't even do that properly.


  I was very surprised to pull out a win there because A.  My opponent is a very good player, B. I never can beat the Dark Elves, and C.  I was freakin Wood Elves.  I gained a bit of respect for the hippies, although I get the feeling that against most other armies this setup wouldn't be as effective.  The low toughness of Dark Elves and their average armor save was designed for the wood elves to have someone to pick on.  Against anyone who's got some survivability(dwarfs, ogres, chaos) or one of the horde armies (one of the undeads, O&G's, skaven)  I don't think my strategy would be that effective.  You're basically playing to not lose, instead of playing to win.

  Also want to thank my opponent for not being too pissed at me for arriving late.  A wreck on the highway caused me to be 30-40 mins late and aside from a few screamed curse words(which apparently is frowned upon in GW stores.. who knew), he didn't mind.  

Monday, March 5, 2012

WIP Marine Biker Sergeant

  Assembly is done on my powerfist biker sergeant.  I've been saving cloaks and capes for a while now.  I'm going to try to give every biker a cape. I still need to get proper rounded bases for them.